Logical reasoning PrepTest 123 · Section 2 · Question 9

Question prompt

Although video game sales Remaining source text redacted.
Why the credited answer is right

Credited answer: E

The notes below walk through why it fits the stem and how to eliminate the rest.

Argument or Facts

Argument

Valid or Flawed

Flawed

Question Type

Weaken Questions

Stimulus Summary

Historically, 75+% of video games have been sold to 13-16yos. This group is expected to decline over the next 10 years. Therefore, despite an increase over the past 3 years, sales should slow or decline in the near future.

Answer Anticipation

The stimulus here is very much based on predicting what is going to happen in the future in video game sales. What's the basis for the prediction in this case? Historical data—it even uses the word "[h]istorically" here! Whenever a prediction about the future is made based on what has happened in the past, there's a lot of guesswork that leaves open the door for flawed reasoning.
Anything that suggests the future may be different than the past can have a negative impact on the argument, so in this Weaken question, we should look for an answer that gives us a relevant difference between historical video game sales and what is going to happen in the future.

Answer choices

  1. A
    Most people 17 years Remaining source text redacted.
    Why choice A is not credited
    Incorrect. If anything, this reinforces the view that sales will go down since those over 17 don't buy video games.
  2. B
    Video game rentals have Remaining source text redacted.
    Why choice B is not credited
    Incorrect. There's no information about how rentals and sales interact. Maybe more rentals leads to fewer sales, since people get to play the game. Maybe they lead to more sales, since people who try out a game might want to buy it. Without knowing that connection, we don't know what impact this answer has on the argument and must rule it out.
  3. C
    New technology will undoubtedly Remaining source text redacted.
    Why choice C is not credited
    Incorrect. While this answer choice does raise a difference about the future, it doesn't do so in a way that lets us know the impact on video game sales. These other entertainment options could replace video games, or they could only appeal to those who don't already play video games. Without knowing, we have to rule this answer choice out.
  4. D
    The number of different Remaining source text redacted.
    Why choice D is not credited
    Incorrect. If anything, this answer choice says the future will be similar to the past, which aligns with an argument predicting the future based on what has happened historically.
  5. E
    Most of the people Remaining source text redacted.
    Why choice E matches the stem
    Correct. This answer choice points out how the recent past is different from the period before the recent uptick in sales. More than 3 years ago, 75+% were purchased by those 16 and under. Over the past 3 years when sales have increased, that reversed and 50+% were purchased by those over 16. If that's the case, predicting the future based on data from before the uptick isn't looking like as strong of a prediction, so this answer weakens the argument.

What this tests

Question analytics

Based on historical answer selection rates for this question.

Answer choice distribution

  1. A 5%
  2. B 4%
  3. C 15%
  4. D 5%
  5. E Credited 71%

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Discussion

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    Started by DanielDePasquale